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Lebanese Card Games Navigation menu VideoAngry arab man playing cards #3
The third is a description of the version played in the Lebanon, contributed by Toni Matni. Thierry Depaulis has found another short description Lebanese Basra by Fuad I.
Khuri, which is reproduced near the end of the page; the book from which this comes also gives the alternative name Ashush. Players and cards A standard 52 card pack is used.
Deal and Play The cards are shuffled and the person to the left of the dealer cuts. Capturing and the Basra If you play a card whose rank matches one of the cards on the floor, you capture that card, and place both the card you played and the captured card face down in front of you.
Scoring When all 52 cards have been played, the cards in each team's stack are counted. Customs and Tactics It is important to remember the cards that have been played.
Variations In the version reported by Bonnie Smith which is for two players , the bottom card of the pack is shown to both players after the cut so that each knows what the last card will be.
In the version described by Alexey Lobashev, there are the following differences: Although the capturing of all the cards from the floor by a jack does not normally count as a basra, there is one exception.
If you play a jack when there is only one card on the floor and this card is also a jack, this counts as a 'double basra', and it is counted as 20 rather than It is not clear whether this rule is used in Egypt, or whether it is a variation from Yemen.
When the seven of diamonds is played, it counts as a basra in the following cases: The total value of the cards on the floor is less than 10 not if it is equal to 10 The only card s on the floor are tens, queens and kings The cards on the floor can be divided into two or more groups which score an equal number of points, less than The Egyptian game was said to be played to a target of points, though the target in Yemen was points.
Basra in Lebanon The game is for two or four players. The scoring values of the cards are: 3 points for the 10 2 points for the 2 1 point for each jack 1 point for each ace 3 points for whichever player or team takes the majority of the cards if they have 26 cards each, no one gets these points.
In the Lebanese game, a Basra occurs only in the following two cases: A single card is left alone on the table - either because all the other cards were captured, or because the table was cleared perhaps with a jack , forcing the next player to play a single card.
If the following player can match this single card thereby capturing it , this counts as a Basra and scores 10 points.
Capturing a lone card other than a jack by playing a jack does not count as a Basra; capturing a lone jack with another jack counts as an ordinary single Basra, not a double one.
There is a single card alone on the table, the next player plays a card that does not capture it, and the following player is able to clear the table by playing a card equal to the sum of these two cards.
For example, the table contains a lone 3. The next player plays a 4 perhaps having no other card. Next the dealer takes the top card from the stock pile and places it face up on the table next to the stock.
This is the wild card indicator. The players look at their cards. Any player who has four pairs of identical cards for example 5- 5- 7- 7- J- J-Joker-Joker may show them and demand a redeal.
In this case the dealer must collect all the cards and they are shuffled, cut and dealt again. A hand with pairs of identical cards is normally bad because identical cards cannot be used together in any group or sequence, and the duplication reduces the chance of collecting cards that form a valid meld.
However, a player with four identical pairs is not obliged to ask for a redeal. The player has the option not to show them and to let the play continue as usual.
A player who has three pairs of identical cards and a wild card is also entitled to demand a redeal. This is not so bad as four pairs of identical cards, but the logic here is presumably that the player can use the wild card to represent a card identical to some other natural card from their hand, and thus claim the privilege of demanding a redeal if they wish.
In the same way, a redeal can be demanded by a player with two pairs of identical cards and two jokers. The player to dealer's right, who has 15 cards, starts the play by discarding any one card from hand face up to start a "discard pile" in the middle of the table.
The turn then passes anti-clockwise. It is unusual, but not illegal, to discard a wild card or a natural card that could have been melded.
When this does happen, because of restriction 1 above, the next player is not allowed to take the discarded card and add it to a meld on the table.
If the card is taken from the discard pile it must be used immediately with cards from the player's hand to form new meld.
Discarded wild cards are subject to an additional restriction:. A player is not allowed to meld all their cards and win on their first turn to play: they must wait until everyone has completed one turn and can then end the play by melding all their cards on their second turn.
When a player wins by melding their cards over the course of more than one turn, this is known as a "partial hand" or "dhamoon". The winner scores points , and the winner's opponents calculate their penalty points as follows:.
If the winner ends the play by melding their entire hand of 14 cards in one turn, without adding any cards to other players' melds, and having previously melded nothing, this is known as a "hand" or a "full hand" and the winner scores points.
In this case the opponents' calculate their penalty points as above and double them. So an opponent who has not melded scores penalty points and those who have melded score twice the value of the cards in their hands.
If the winner, without having previously melded, melds some of their cards in combinations from their hand, and then disposes of the remainder of their cards in the same turn by adding them to other player's melds, this counts as a partial hand.
The winner scores only and the opponents' penalties are not doubled. As mentioned above, the point minimum for the initial meld does not apply to a player who melds all their 14 cards in a single turn.
In this case the player's meld can be worth less than 51 points, irrespective of whether it is a full hand no cards added to other player's melds or a partial hand at least one card added to other players' melds.
In an individual game, a cumulative score is kept for each player, and the player with the lowest score at the end of seven rounds is the winner.
Cumulative scores can be negative. In a partnership game, a cumulative score is kept for each team. At the end of a round the winner's team subtracts 30 or 60 points for a partial or full hand.
The the opposing team add the values of both players' hand to their score. So in the case of a full hand where neither opponent has melded, the losing team will score penalty points - that is for each player.
The winner's partner's cards are not counted and have no effect on the score. The team with the lower score at the end of seven rounds wins.
Rounds which are not scored, either because the cards are thrown in by a player with identical pairs or because the stock is exhausted, do not count towards the seven rounds that make up a game.
However, if the final round cannot be dealt more than three times. That is, if six rounds have been scored, and two attempts have been made to play the seventh round but ended with no score, then the third deal of the seventh round must be the last deal of the game.
The game somewhat resembles Spades , but with subtle differences. It was in the early years after the Ottoman Empire. Historically, the game is mainly played in Syria, Lebanon, Palestine, Jordan, Honduras, and Philippines.
It is similar to the game Tarneeb, which is also played in the region. If two players reach the winning stage of 41 points or above, a last round must be played and the players team with most points win the game.
To accumulate the most points at or beyond 41; points are accrued by winning at least the number of tricks bid in each hand, where each trick that is bid is worth one point.
Hearts are always trump and other suits have no innate value. The first dealer is chosen by a draw for high card, and thereafter the turn to deal proceeds counter clockwise.
The entire deck is dealt two or three cards at a time, face down, beginning on the dealer's right The first deal being either one card or three cards per player, in order to arrive at thirteen cards each.
The players then pick up their cards and arrange them by suits. If one player prematurely runs out of cards, that is, either extra cards were dealt elsewhere or one or more cards are missing, the hand is considered void and the deal passes to the player's right.
Each player decides how many tricks he will be able to take. Pick An Avatar Pick from a selection of Avatars or unlock the Custom Avatar Feature and design your own.
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Rummy is a classic cardgame where the objective is to be the first to get rid of all your cards, by creating melds , which can either be sets , three or four cards of the same rank, e.
H8 S8 D8 , or runs , which are three or more cards of the same suit in a sequence, e. H1 H2 H3. Aces are low, and sequences can not wrap around.
There are many, many variations of Rummy that exist, this particular implementation is Basic Rummy, or Traditional Rummy.
The game can have 2,3 or 4 players. If there are only two players they each get 10 cards, if there are three or four player then each player gets 7 cards.
After the cards are dealt the deck is put facedown on the table, and one card face up next to it, to start the discard pile. The player to the left of the dealer starts the hand, and gameplay goes as follows:.
The game continues like this until one player has finished all the cards from their hand. Sign up using Facebook. Sign up using Email and Password.
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New Feature: Table Support. Swag is coming back!Is there any tutorial on lebanese card games online. Help. Close. Posted by. Burning Tire. 7 months ago. Archived. Is there any tutorial on lebanese card games online. Help. Everytime i go out with my friends im the only rhat doesnt know how to play leekha, tarneeb, , nothing. This is a trick taking game played with a standard suite of cards. There is a variant where the jokers are used, but I will be describing the standard game. The translation of the name is ''. It. GET TO 41! Arab3meyeh is a trick taking card game played in 2 teams of 2. The goal of the game is to be the first player to reach 41 or more points, while your partner, the player opposite you, is not on negative points. Your goal is to accumulate 41 points or more, before the other.. Read More. What links here Related changes Upload file Special pages Permanent link Page information Cite 5 Kleine Fische Lied page Wikidata item. Please help improve this article by adding citations to reliable sources. It is a popular variation because it speeds up the flow of the game.