Spielregeln Reversi. Spieler. Reversi ist ein Spiel für zwei Personen. Spielbrett. Reversi wird auf einem Spielbrett gespielt, das sich aus 8*8=64 einzelnen. Othello und Reversi sind zwei eng verwandte strategische Brettspiele für zwei Personen. Inhaltsverzeichnis. 1 Geschichte; 2 Regeln; 3 Strategie. Stabilität. Spiele das strategische Brettspiel Reversi (eine Variante von Othello) gegen den Computer. Das Denkspiel ist sehr beliebt, was die jährlichen Weltmeisterschaften.
HinzufÃŒgen zum Einkaufswagen...Othello und Reversi sind zwei eng verwandte strategische Brettspiele für zwei Personen. Spielregeln Reversi. Spieler. Reversi ist ein Spiel für zwei Personen. Spielbrett. Reversi wird auf einem Spielbrett gespielt, das sich aus 8*8=64 einzelnen. Denkspiel Reversi online gegen den Computer spielen, bei Spielgewinn ist ein Eintrag in die Rangliste möglich und Du kannst Dich mit anderen Spielern.
Reversi Instructions Video\ Reversi, or Othello, is the famous strategy board game. Easy to play and hard to master. MAH-JONGG | BACKGAMMON | DIFFERENCE | FREECELL | MASTERMIND | MATCH | MEMORY | REVERSI | . Free Reversi Game - Join FlyOrDie's multiplayer Internet Reversi game. The "Trap and Turn" game! Hráči střídavě pokládají na herní desku kameny – jeden hraje s černými, druhý s bílými. Během tahu hráč vždy pokládá jeden kámen a to tak, aby mezi dvěma kameny jeho barvy vznikla souvislá svislá, vodorovná nebo příčná řada kamenů soupeřovy barvy. Logica Spiele Art. Reversi, das ein eingetragenes Markenzeichen von Ravensburger ist, gehört somit zu den erfolgreichsten Spielen der Neuzeit. Schnellste Lieferung: Morgen Bestellung innerhalb 7 Stdn. 400 Bonus Online Casino Eckstein positioniert zu haben, bringt den Vorteil mit sich, dass Ima DГјsseldorf Stein nicht mehr vom Gegner erbeutet werden kann, da er nicht von gegnerischen Steinen umschlossen und somit umgedreht werden kann.
Oder in Reversi WellritzstraГe. - Wir verwenden CookiesIn Deutschland wird Reversi oft auch so gespielt, dass immer nur eine Reihe umgedreht wird.
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If you successfully stall them, you can easily win the game! Reversi is very much a game of strategy. Playing with a friend or against the computer helps strengthen spatial reasoning skills, since players have to look in multiple directions when planning their moves.
Play the classic game of strategy. You can challenge the computer, a friend, or join a match against another online player.
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And get filthy stinkin' rich. Let's get rolling! It is also possible to play variants of Reversi and Othello where the second player's second move may or must flip one of the opposite-colored disks as variants closest to the normal games.
For the specific game of Othello , the game begins with four disks placed in a square in the middle of the grid, two facing white-side-up, two dark-side-up, so that the same-colored disks are on a diagonal.
Convention has this such that the dark-side-up disks are to the north-east and south-west from both players' perspectives , though this is only marginally consequential: where sequential openings' memorization is preferred, such players benefit from this.
The dark player moves first. Dark must place a piece dark-side-up on the board and so that there exists at least one straight horizontal, vertical, or diagonal occupied line between the new piece and another dark piece, with one or more contiguous light pieces between them.
For move one, dark has four options shown by translucently drawn pieces below:. Play always alternates.
After placing a dark disk, dark turns over flips to dark, captures the single disk or chain of light disks on the line between the new piece and an anchoring dark piece.
No player can look back to the previous status of disks when playing moves. A valid move is one where at least one piece is reversed flipped over.
If dark decided to put a piece in the topmost location all choices are strategically equivalent at this time , one piece gets turned over, so that the board appears thus:.
Now light plays. This player operates under the same rules, with the roles reversed: light lays down a light piece, causing a dark piece to flip.
Possibilities at this time appear thus indicated by transparent pieces :. Players take alternate turns. If one player can not make a valid move, play passes back to the other player.
When neither player can move, the game ends. This occurs when the grid has filled up or when neither player can legally place a piece in any of the remaining squares.
This means the game may end before the grid is completely filled. This possibility may occur because one player has no pieces remaining on the board in that player's color.
In over-the-board play this is generally scored as if the board were full 64—0. The player with the most pieces on the board at the end of the game wins.
An exception to this is that if a clock is employed then if one player defaults on time that player's opponent wins regardless of the board configuration, with varying methods to determine the official score where one is required.
In common practice over the internet, opponents agree upon a time-control of, typically, from one to thirty minutes per game per player.
Standard time control in the World Championship is thirty minutes, and this or something close to it is common in over-the-board as opposed to internet tournament play generally.
In time-defaulted games, where disk differential is used for tie-breaks in tournaments or for rating purposes, one common over-the-board procedure for the winner of defaulted contests to complete both sides' moves with the greater of the result thereby or one disk difference in the winner's favor being the recorded score.
Games in which both players have the same number of disks their color at the end almost always with a full-board 32—32 score are not very common, but also not rare, and these are designated as 'ties' and scored as half of a win for each player in tournaments.
The term 'draw' for such may also be heard, but is somewhat frowned upon. This both enables players to look up past games of note and tournament directors and players to resolve disputes according to whatever specific rules are in place where claims that an illegal move, flip or other anomaly are voiced.
An alternative recording method not requiring a grid is also in use, where positions on a board are labeled left to right by letters a through h and top to bottom far-to-near by digits 1 through 8 Note that this is the opposite of the chess standard, with numerals running upward away from the side White that has a through h left to right, and also that the perspective may be that of either player with no fixed standard , so that the very first move of a game may be based upon standard starting setup d3, c4, f5 or e6.
This alternate notational scheme is used primarily in verbal discussions or where a linear representation is desirable in print, but may also be permissible as during-game transcription by either or both players.
Tournament play using ordinary sets rather than a computer interface—where this can not be an issue—have various ways of handling illegal moves and over- or underflipping flips that should not be made but are or should be but are not.
For example, permitting either player perpetrator or its opponent to make a correction going back some fixed number of moves after which no remedy is available is one procedure that has been used.
Significant variants of the game, such as where the starting position differs from standard or the objective is to have the fewest pieces one's color at the end, are sometimes—but rarely—played.
Invented by the British mathematician and three times runner-up at the World Championship and five times British Champion Graham Brightwell , this is the tie-breaker that is now used in many tournaments including the W.
If two players have the same number of points in the thirteen rounds W. Swiss, the tie is resolved in favour of the player with the higher Brightwell Quotient.
The Brightwell Quotient BQ is calculated as follows: . Good Othello computer programs play very strongly against human opponents. This is mostly due to difficulties in human look-ahead peculiar to Othello: The interchangeability of the disks and therefore apparent strategic meaninglessness as opposed to chess pieces for example makes an evaluation of different moves much harder.
This can be demonstrated with blindfold games, as the memorization of the board demands much more dedication from the players than in blindfold chess.
The first tournament pitting Othello computer programs against human opponents took place in In it, then world champion Hiroshi Inoue, although he would go on to win the tournament, lost a game against the computer program The Moor.
In , the computer Othello program Logistello defeated the reigning human champion, Takeshi Murakami , six games to zero. Analysts have estimated the number of legal positions in Othello is at most 10 28 , and it has a game-tree complexity of approximately 10 Experts have not absolutely resolved what the outcome of a game will be where both sides use perfect play.
From Wikipedia, the free encyclopedia. This article is about the board game. For the card game, see Reversis.
Strategy board game. European Grand Prix Ghent Main article: Computer Othello. This section needs additional citations for verification.
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Reversi also known as Othello is a pretty simple game. It consists of a 8x8 square board, and pieces with one black and one white side.
Each player has a color, and the aim of the game is to get more of your pieces on the board than the opponent's pieces.
At the start of the game there are four pieces on the board, two white and two black. You must try to capture opponent pieces and flip them over so they turn into your color.
You do this by making a horizontal, vertical or diagonal line of pieces, where your pieces surround the other player's pieces. The surrounded opponent pieces are then captured and will be flipped over to your color, increasing the number of your pieces on the board.
Example : You have the black pieces. There is one black piece on the board, next to it are 4 white pieces in a line. You put a black piece at the end of the line, now you have 4 white pieces between 2 black pieces, so those white pieces turn to black.
Every move you make must capture some opponent pieces. This means that every time it's your turn you must place one of your pieces next to a line of one or more opponent pieces, where there's another one of your pieces at the other end of the line.
It sounds complicated, but we show you the available squares for moves with semi-transparent circles, so it's easy to learn the game once you start playing.
If there is no available move on the board that captures pieces then you must say Pass and your opponent gets to play again.
If both players say pass in a row then there are no more moves on the board and the game ends. Usually it ends when the board is completely full though.
The game ends when the board is full, both players say pass, or one player surrenders. At that time the pieces on the board are counted and the player with more pieces wins.